Thursday, May 26, 2011

Dolby Audio Commercial

Hello all. Another post that drafts off what Ghostbot has been posting.



So this video was produced about a year ago at Ghostbot. Alan Lau directed. I Art Directed the piece. It was a ton of fun and one of the first big projects I worked on at Ghostbot, where I could show off some of what I could do with color/design and composting. The first stage was pitching Dolby on the concept, so based off Alan's script for the spot, I created these frames with help from Alan Lau and Brad Rau on the character and shot selection.



The blue palette was inspired by the Dolby marketing style, but we began to worry that all blue would be a little too monotonous. So I worked up a few more color panels once the boards were underway. I liked this one, with the more stylized clouds but we ended up going with more recognizable cloud shapes in the final.



Here are the ones we submitted:


Client liked the new palette direction, so we were off to the races. I did a color script as I went along to try and keep track of how the BGs should be colored. I designed all the BGs and did all the AE composting as well as a smattering of Maya animation and Apple Motion Particles (Fish and Bubbles). As you can see, the color concepts were nearly identical to the final frames.



It was a blast and I loved getting to work with such a talented crew. Ghostbot brought the serious animation chops, including hiring Adam Phillips to animate the heavy fx scenes. I can't wait to do more!

Saturday, March 19, 2011

Roshambo!

Not a lot of new posts this year on Line Shape Color... been busy with a big project at work (I know! Who doesn't have a big project at work-- NO EXUSES!!!) To tide you over until I can talk about that, I figured I show this newly posted video from Ghostbot.

This advert is for one of Ghostbot's properties "ROSHAMBO!". It was smacked together last year, right before Comic Con and was directed by the mad-genius, Alan Lau. I did most of the background designs, tiny bit of animation, and all the compositing. Here it is, I hope you like:

Thursday, December 30, 2010

Ghostbot Holiday Card

Last chance for me to get a blog posting in for 2010...

Ghostbot asked that I create their first ever Holiday card. I was honored. Below is the progression to final.







Okay, see you in the New Year!

Sunday, October 3, 2010

Train Table

For my son's second birthday we had a "pre-owned" train table we wanted to upgrade. The play surface was pretty beat up so I thought it would be cool to design our own table top. Below is the result.



It was a fun design. Now that I see it so big, I would have added even more details... but I might have blown the deadline. Here is the Illustrator image:



So far it's a big hit.



Friday, August 27, 2010

FanBoy Concepts

When I was doing the titlecards for Fanboy, I would receive a workprint of the show to brainstorm concepts off of. The director would pick his favorite and I'd paint it up. Here are a few of my favorite thumbs I did. (Click the Titles to see final versions.)

"FreezeTag"



"The Incredible Chulk"


"Saving Private Chum Chum"


"Battle of the Stands"


I tried to go as fast as I could with these, limiting myself to about an hour to come up with 10 ideas. I enjoyed not worrying about the drawings as much as the idea. Even when I ran out at 7 ideas, I tried really hard to keep going even when i knew it would never fly (ie. Last panel on "Saving Private Chum Chum")

I hope to post some things I've been doing at Ghostbot soon. Stay tuned.

Wednesday, July 21, 2010

Happy Comic Con!


I had a reason to draw this last year for something... thought I'd share it here on the eve of this nerd holiday.

Updated For Jorge:

Thursday, July 8, 2010

Justice Tarot Card

Hello. I was asked to participate in the Super Punch Tarot Card Project by the site's founder, John Struan. (Check out all the other amazing submissions above.) Below is my final submission:



I really struggled with this for some reason. I started on a totally different concept before throwing it overboard and going with the final bloody massacre version. Here is my first attempt:



I decided that the more static/graphic approach was a little too down the middle for the project.

Here are the thumbs for these two:


It was a challenge, but I'm happy with the final. I hope you like it too.